Xenosaga Trilogy ps4 Download Free

Xenosaga  Trilogy ps4 Download Free

Xenosaga Trilogy

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NAMEXenosaga Trilogy
LANGUAGEMulti
RELEASENA
GENRERPG

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Link Download

Thank @Droby25

MULT20469 [PS2toPS4]

Xenosaga Trilogy [Uncensored]

Game : Lets 1File: part1 part2 part3

Password: DLPSGAME.COM

NOTES:
>Issue of out of sync cutscenes fixed with correct emu – AOFA (Art of Fighting Anthology)
>Widescreen gameplay codes enabled in all three games.
>Episode I FMVs can be viewed as original 4×3 aspect ratio (with glitchy sides) (R3+Select) or with FMV’s fix vertical- (L3+R3), take your pick, switches on the fly.
>Swapping discs doesn’t reload the game. If wanted to swap the games not the discs, just swap thru PS menu, close the game, then restart and it will load to last changed disc. Its intentional so the multi-disc episodes II and III can be swapped as intended and completed saves are read by the Episodes II and III for bonuses.
>Episode III Uncensored ISOs needed to be rebuilt to function on PS4.
>Fixed immovable character (and camera inaccuracy) in “AGWS Parts Shop and Foundation Robot Academy” segment of Xenosaga I
>Disabled “puppet” character shadows during gameplay

Complete Save Bonuses Complete Save Bonuses
In Xenosaga, possessing Game Clear data from Episode I when starting Episode II gives your entire party the ability “Swimsuit”, which dresses them up in swimsuits of various appeal, but more importantly is one of the only ways to boost your Speed, and can’t be obtained any other way. Game Clear data from Episode II to Episode III also unlocks a couple new costumes as well, such as Shion’s Vector uniform from I/II, which are again otherwise unobtainable. Both game’s save data also allow for a bonus in starting XP and skill points for characters in the next game, though the benefits are severely curtailed; maxed-out levels in the first game will add perhaps 4-5 levels to your starting total in the second.

Click for config Click for config

–max-disc-num=5
–gs-uprender=2×2
–gs-upscale=edgesmooth
480p
–gs-progressive=1
–gs-force-bilinear=1

for the flickering white lines on the textures
–gs-ignore-rect-correction=1

–gs-kernel-cl=”h2lpool” the stutter on the main interface in Xenosaga III
–gs-kernel-cl-up=”h2lpool2x2″

–gs-flush-ad-xyz=safe #autoFlush
–switch-disc-reset=0

immovable character (and camera inaccuracy) in “AGWS Parts Shop & Foundation Robot Academy” segment of Xenosaga I
–fpu-accurate-range=0x00322494,0x00322494
–fpu-accurate-range=0x00322B90,0x00322B90–

LUA LUA

— Xenosaga Episode I: Der Wille zur Macht (SLUS-20469)
— Xenosaga Episode II: Jenseits von Gut und Böse (Disc 1)(SLUS-20892)
— Xenosaga Episode II: Jenseits von Gut und Böse (Disc 2)(SLUS-21133)
— Xenosaga Episode III: Also sprach Zarathustra (Disc 1) (SLUS-21389)
— Xenosaga Episode III: Also sprach Zarathustra (Disc 2) (SLUS-21417)
— Widescreen hack by nemesis2000
— shadow fix by mrjaredbeta
— ported as multi-disc pkg to PS4 by Drobovik
— emu used=AOFA

local gpr = require(“ee-gpr-alias”)

apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()
local gsObj = getGsObject()

emuObj.SetDisplayAspectWide()

local WSpatchXI = function()
— gameplay 16:9 — original value 41445d17
eeObj.WriteMem32(0x204D88CC,0x4182e8ba)

— Disable character shadows to fix graphics errors
eeObj.WriteMem32(0x00244a90,0x03e00008)

— Widescreen FMV Selector
local pad_bits = emuObj.GetPad()
local L1 = pad_bits & 0x0400
local L3 = pad_bits & 0x0002
local R1 = pad_bits & 0x0800
local R3 = pad_bits & 0x0004
local Select = pad_bits & 0x0001
local Start = pad_bits & 0x0008

if (R3 ~= 0 and L3 ~= 0) then
–FMV’s fix vertical- by nemesis2000
eeObj.WriteMem32(0x204A7BF4,0x00006E37)–top 000071f7
eeObj.WriteMem32(0x204A7C14,0x000091B7)–bottom 00008df7
eeObj.WriteMem32(0x204a7bf0,0x00006ff8)
eeObj.WriteMem32(0x204a7c10,0x00008ff8)
end
if (R3 ~= 0 and Select ~= 0) then
–FMV’s fix 4:3 retained- by flameofrecca (causes garbage on sides)
eeObj.WriteMem32(0x204a7bf0,0x000073f8)–left 00006ff8
eeObj.WriteMem32(0x204a7c10,0x00008bf8)–right 00008ff8
eeObj.WriteMem32(0x204A7BF4,0x000071f7)
eeObj.WriteMem32(0x204A7C14,0x00008df7)
end

–Save Point Crash Prevention (author=pandubz, PSI, turtleli) (PCSX2)
–eeObj.WriteMem32(0x00289dac,0x2413001e)
–eeObj.WriteMem32(0x00289db0,0x8f85af40)
–eeObj.WriteMem32(0x00289db4,0x26640000)
–eeObj.WriteMem32(0x00289db8,0x0c093746)
–eeObj.WriteMem32(0x00289dbc,0x00b02821)
–eeObj.WriteMem32(0x00289dc0,0x28421001)
–eeObj.WriteMem32(0x00289dc4,0x1040fffa)
–eeObj.WriteMem32(0x00289dc8,0x2673ffff)
–eeObj.WriteMem32(0x00289dcc,0x00000000)

–Alternative fix Save crash fix (PCSX2)
–Reduces JPEG quality to its minimum for save file thumbnails. This prevents
–the game from calling its own exit function, which was strangely its safety
–mechanism for when a captured thumbnail exceeded 4 KB in size.
–comment=Save Point Crash Prevention
–author=pandubz, PSI, turtleli
–eeObj.WriteMem32(0x20289db0,0x24040000)

emuObj.ThrottleMax()
end

local WSpatchXII = function()
–gameplay widescreen 16:9
eeObj.WriteMem32(0x2069B784,0x4182e8ba) — original value 41445d17
emuObj.ThrottleMax()
end

local WSpatchXIII = function()
–gameplay widescreen 16:9
eeObj.WriteMem32(0x2054FF20,0x3fc1f080) –original value 3f91745d

–cutscenes portrait’s fix
eeObj.WriteMem32(0x00268f40,0x24020078)
eeObj.WriteMem32(0x203e4340,0x00000174)
eeObj.WriteMem32(0x203e4360,0x00000174)

–480p
eeObj.WriteMem32(0x0019adf8,0x24020001)
eeObj.WriteMem32(0x0019adfc,0xa2020081)

–black borders’s fix (optional)
eeObj.WriteMem32(0x00244d90,0x24060000)
eeObj.WriteMem32(0x00244da4,0x24c801c0)

–Disable character shadows to fix graphics errors
eeObj.WriteMem32(0x00290a40,0x8600009c)
eeObj.WriteMem32(0x290a5c,0x8600009c)

— FMV Fix for the first CG lag problem
eeObj.WriteMem32(0x1e7600,0x0)

emuObj.ThrottleMax()
end

local titleid = emuObj.GetDiscTitleId() — returns string as read from iso img SYSTEM.CNF

if titleid == ‘SLUS-20469’ then
if true then
emuObj.AddVsyncHook(WSpatchXI)
end
end

if titleid == ‘SLUS-20892’ or ‘SLUS-21133’ then
if true then
–disable shadows
eeInsnReplace(0x1d82f0,0xae0500c4,0xae0000c4)
emuObj.AddVsyncHook(WSpatchXII)
end
end

if titleid == ‘SLUS-21389’ or ‘SLUS-21417’ then
if true then
–Skip the black and white filter in the animation to fix the CG lag
–eeInsnReplace(0x1e7fc8,0x1220003b,0x1000003b)

emuObj.AddVsyncHook(WSpatchXIII)
end
end–

——————————-

Link Download

Thank @Droby25

SLUS20469 [PS2toPS4]

Xenosaga Trilogy [UnDUB and Uncensored]

Game : Lets – Mediafire1File

Password: DLPSGAME.COM

NOTES:

  • Issue of out of sync cutscenes fixed with correct emu – AOFA (Art of Fighting Anthology)
  • Widescreen gameplay codes enabled in all three games.
  • Episode I FMVs can be viewed as original 4×3 aspect ratio (with glitchy sides) (R3+Select) or with FMV’s fix vertical- (L3+R3), take your pick, switches on the fly.
  • Swapping discs doesn’t reload the game. If wanted to swap the games not the discs, just swap thru PS menu, close the game, then restart and it will load to last changed disc. Its intentional so the multi-disc episodes II and III can be swapped as intended and completed saves are read by the Episodes II and III for bonuses.
  • Episode III Uncensored ISOs needed to be rebuilt to function on PS4.
  • Fixed immovable character (and camera inaccuracy) in “AGWS Parts Shop and Foundation Robot Academy” segment of Xenosaga I
  • Disabled “puppet” character shadows during gameplay

Complete Save Bonuses – Here

What was censored in Episode III – Here

——————————-



The Xeno series is one of my favorite RPG series, with Xenogears and Xenoblade Chronicles being some of my best RPGs of all time. In between these titles, during the mid 2000s, a trilogy of JRPGs were released on the . I am talking about Xenosaga.

MULT20469 – Xenosaga Trilogy [Uncensored]

ALL-IN-ONE 5 DISC Widescreen Collection with Save bonus transfer and Uncensored Episode III

DISC ORDER:
Xenosaga Episode I – Der Wille zur Macht (SLUS-20469)
Xenosaga Episode II – Jenseits von Gut und Bose [Disc 1] (SLUS-20892)
Xenosaga Episode II – Jenseits von Gut und Bose [Disc 2] (SLUS-21133)
Xenosaga Episode III – Also Sprach Zarathustra [Disc 1] [Uncensored] (SLUS-21389)
Xenosaga Episode III – Also Sprach Zarathustra [Disc 2] [Uncensored] (SLUS-21417)

Xenosaga Trilogy [UnDUB and Uncensored]

5-DISC Widescreen Collection with Save bonus transfer, Uncensored and UNDUB

DISC ORDER:

Unfortunately, it’s been revealed that a remaster will not be happening any time soon. If you ask me, this is a crime, as Xenosaga has a lot to offer and should be played by all JRPG enthusiasts.

I’m going to be reviewing all three games separately, obviously starting with the first. Let me know what you think about Xenosaga Episode 1.

.: Xenosaga Ep 1 Der Wille zur Macht Game details:.
Release Date: Feb, 2002
Platforms: PS2
Sub-genre:
Developer: Monolith Soft
Publisher: Namco .

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