GTX 480M SLI


Foreword

GTX 480M SLI It won’t be audacious to say that this Video-card is the best of the best. “The ultimate choice for laptops;” That’s how reviewers say about this graphic card. “The Card Which Will Blow Your Mind No-Mater what Game you will play.” “It Would Be Reasonable To Call It Fastest Notebook GPU.”

The GeForce GTX480M SLI supports the same features as a single GTX 480M card. A single card is based on the Fermi architecture. Therefore, it supports DirectX 11 and is produced in 40nm at TSMC. Featuring 352 cores, the GTX480M is similar to the desktop GTX 465 but features a lower clock rate. The GeForce GTX 480M is combined with 2 GB of fast GDDR5 graphics memory (dedicated) and the performance should beat the Mobility Radeon HD 5870.

Performance

The performance of the Nvidia GeForce GTX 480M SLI is due to the good driver support for SLI clearly better than two ATI Mobility Radeon HD 5870 in Crossfire Mode (CF). This means the GTX 480M SLI is the fastest graphics solution for laptops at the time of arrival (2010-06). It allows the user to play all current games in high resolutions and detail settings with Antialiasing activated. Only Metro 2033 and Crysis have to be run in lower settings (see below). Still in some (very new or old) games the performance gain of SLI may be very small or sometimes a single card may be even a bit faster (due to no SLI support and overhead). You can still disable SLI in the drivers in that case. In our gaming tests a single 480M was about 16% (Starcraft 2) to 48% (Far Cry 2) slower than the SLI combination. Most of the games ran about 40% slower on the single card (see expandable gaming charts below). Due to the fast tessellation unit, upcoming DirectX 11 games may have an advantage over the current AMD 5000 series.

The rendering cores of the Nvidia GeForce GTX 480M can be used for general calculations using CUDA or DirectCompute. Eg the encoding for HD videos can be done significantly faster using the shader cores of the GPUs compared to modern CPUs. PhysX is also supported by the mobile Fermi to calculate physics effects in supported games. Furthermore, a single GTX480M can be used to calculate PhysX while the other card renders the game.

Game Benchmarks

CoD-Black Ops (2010)

low: 137.9 fps
med.:105.6fps
high: 70.2 fps
ultra: 51.1 fps

Medal Of Honor (2010)

low: 150.0 fps
med.:128.7 fps
high: 88.0 fps
ultra: 60.3 fps

Mafia 2 (2010)

low: 124.7 fps
med.:113.2 fps
high: 105.8 fps
ultra: 75.8 fps

StarCraft 2 (2010)

low: 279.6 fps
med.:74.9 fps
high: 64.6 fps
ultra: 42.5 fps

Metro 2033 (2010)

low: 134.4 fps
med.:106.8 fps
high: 61.1 fps
ultra: 23.1 fps

Battlefield: Bad Company 2 (2010)

low: 151.6 fps
med.:134.4 fps
high: 110.6 fps
ultra: 64.7 fps

CoD Modern Warfare 2 (2009)

low: 277.5 fps
med.:148 fps
high: 129.1 fps
ultra: 90.3 fps

Risen (2009)

low: 148.9 fps
med.:125.7 fps
high: 104.6 fps
ultra: 70.9 fps

Resident Evil 5 (2009)

low: 157.8 fps
high: 98.7 fps
ultra: 97.5 fps

Need for Speed ​​Shift (2009)

med.:113.8 fps
high: 115.9 fps
ultra: 93 fps

Colin McRae: DIRT 2 (2009)

low: 188.2 fps
med.:157.5 fps
high: 130.7 fps
ultra: 81.3 fps

Anno 1404 (2009)

low: 173 fps
ultra: 103.9 fps

Sims 3 (2009)

high: 120+ fps
med.:145+ fps
low: 312+ fps

FEAR 2 (2009)

low: 238.3 fps
med.:160.2 fps
high: 154.7 fps
ultra: 108.7 fps

GTA IV – Grand Theft Auto (2008)

high: 49+ fps
med.:45+ fps
low: 56+ fps

Left 4 Dead (2008)

low: 244.2 fps
high: 191.1 fps

Far Cry 2 (2008)

low: 199.7 fps
high: 134 fps
ultra: 88.1 fps

Crysis Warhead (2008)

ultra: 35+ fps
low: 73+ fps

Call of Duty 4 – Modern Warfare (2007)

low: 357.4 fps
med.:244 fps
high: 172.1 fps

Crysis – (2007)

low: 170.3 fps
med.:89.5 fps
high: 72.8 fps
ultra: 30.1 fps

World in Conflict – (2007)

ultra: 35+ fps
high: 47+ fps
med.:74+ fps
low: 165+ fps

Call of Juarez Benchmark (2006)

high: 152.2 fps

Half Life 2 – Lost Coast Benchmark (2005)

high: 244.9 fps

FEAR (2005)

high: 139+ fps
med.:208+ fps
low: 352+ fps

Auf Ebay

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